There were none: he smuggled his WMDs to Syria before the war began. After all, he’d used poison gas against Iran and against his own Kurdish people in Halabjeh, and threatened long and loudly to use nuclear weapons against the invaders. Half the population of Britain, according to the opinion polls, agreed.Ī lot of the invasion’s supporters thought it would be retrospectively self-justifying: they assumed that Saddam Hussein had plenty of weapons of mass destruction, which would be uncovered by the invading forces. So did the Secretary of State, Colin Powell, though he was too weak (his own word) to resist it. General David Petraeus, who was later given the job of rescuing the US from the disaster, knew all along that the invasion was a terrible idea. Mr Bush’s people knew that Saddam Hussein looked strong and tough, yet was actually a pushover. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.September 11 was such a shock to America’s self-confidence that Mr Bush’s neo-con backers felt they had to stage a major demonstration of American power while Tony Blair believed that Britain had to be America’s most loyal lieutenant. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. The world of Aer is filled with beauty and wonders. The most powerful realm on the face of Aer.įace the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Įach unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.Ī confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it.įield axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.īattle after battle, you will need to make decisions and develop your army. Lead over 75 different unique unit types, including powerful heroes. True to the tradition of the original game, Fantasy General II is all about turn-based battles. Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s!Īrmies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.
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