![]() Obtaining the wolf totem head and the "Flying" sigil totem makes them far stronger, allowing a single wolf to deal 3 direct damage to the opponent every turn.Ī variant of this card, the Wolf Cub can be found randomly during gameplay. It has 3 Power and 2 Health, making it an excellent heavy-hitting creature throughout the game. ![]() One of the basic cards that appear in every player's deck from the start, the Wolf is a very useful card that costs 2 blood to play. Costing only two bones while having 1 power and 2 health makes it a very efficient and effective play against many types of foe. Finding the Stinkbug is also how players unlock access to cards that cost bones to play, with Stinkbug itself being one such card. This even triggers special dialog from the shadowy opponent. It is also greatly useful against the final boss of Act 1, where it can completely neutralize their final, and most powerful, card. RELATED: Inscryption: Third Talking Card Location It is especially effective against flying cards, which will not attack the Stinkbug itself, making it difficult for them to undo its effect. This is incredibly valuable for neutralizing weak cards entirely or rendering stronger cards more vulnerable. The "Stinky" sigil the Stinkbug bears causes the card directly opposing it to lose 1 power until they are no longer directly opposing it. The Stinkbug is one of a handful of cards that are mandatory to complete Act 1, so its inclusion on this list might be cheating, but it's undeniable that Stinkbug's special ability makes it an incredibly valuable addition to the deck.
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